Mystic Warrior Guild

Guild Wars Green & Gold Weapons

 

Air Magic
Auri's Wand
Lightning Dmg: 7-11 (Requires 5 Air Magic)
Halves casting time of Air Magic spells (Chance: 10%)
Halves skill recharge of Air Magic spells (Chance: 10%)
Amber Wand
Lightning Dmg: 11-22 (Requires 12 Air Magic)
Halves casting time of spells (Chance: 10%)
 
Axe Mastery
Heavy Morning Star Axe of Warding
Slashing Dmg: 6-28 (Requires 8 Axe Mastery)
Damage +20% (while Hexed)
Lengthens Weakness duraation on foes by 33%
Armor +7 (vs. elemental attacks)
Value: 248 gold
Crippling Chaos Axe of Warding
Slashing Dmg: 6-28 (Requires 8 Axe Mastery)
Damage + 15% (while in Stance)
Lengthens Crippled duration on foes by 33%
Armor + 7 (vs. elemental attacks)
Value: 244 gold
Tanzit's Cleaver
Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
Damage + 15% (while Health is above 50%)
Health + 30
Lengthens Deep Wound duration on foes by 33%
Blood Magic
Amber Wand
Dark Dmg: 11-22 (Requires 8 Blood Magic)
Energy + 5 (while Health is below 50%)
Value: 236 gold
Gortac's Needle
Dark Dmg: 11-22 (Requires 9 Blood Magic)
Halves skill recharge of Blood Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
Gortac's Hook Blood Hook
Energy +12 (Requires 9 Blood Magic)
Blood Magic + 1 (20% chance while using skills)
Halves skill recharge of Blood Magic spells (Chance 20%)
Channeling Magic
Amber Wand
Cold Dmg: 11-22 (Requires 9 Channeling Magic)
Energy + 14
Energy regeneration -1
Value: 348 gold
 
Communing
Platinum Wand
Earth Dmg: 11-22 (Requires 10 Communing)
Energy +14
Energy regeneration -1
Value: 256 gold
   
Curses
Insightful Accursed Staff of Blood Magic
Energy + 10
Dark Dmg: 11-22 (Requires 9 Curses)
Reduces Bleeding duration on you by 20%
Halves casting time of spells (Chance: 8%)
Energy + 3
Blood magic + 1 (15% chance while using skills)
Two-handed
Value: 208 gold
   
Death Magic
Ghial's Staff
Energy + 10
Dark Dmg: 11-22 (Requires 9 Death Magic)
Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of Death Magic skills (Chance: 20%)
Death Magic +1 (20% chance while using skills)
Energy +5
Two-handed
   
Divine Favor
Brohn's Staff
Energy +10
Fire Dmg 11-22 (Requires 9 Divine Favor)
Halves casting time of Healing Prayers spells (Chance 20%)
Health +30
Health +30
Reduces Bleeding Duration on you by 20%
Two Handed
Brohn's Holy Rod
Fire Dmg: 11-22 (Requires 9 Divine Favor)
Improves skill recharge using Healing Prayers skills (Chance: 20%)
Improves Casting speed (Chance: 10%)
Straw Effigy
Energy + 12 (Requires 9 Divine Favor)
Halves skill recharge of spells (Chance: 10%)
Value: 212 gold

 

Stormray
Light Dmg: 11-22 (Requires 9 Divine Favor)
Halves casting time of Healing Prayers spells (Chance: 20%)
Energy + 5 (while Health is above 50%)
   
Domination Magic
Hale Inscribed Staff of Curses
Energy + 10
Chaos Dmg: 11-22(Requires 13 Domination Magic)
Halves casting time of Divine Favor spells (Chance: 18%)
Health + 26
Curses + 1 (17% chance while using skills)
Two-handed
Value: 296 gold
Milefaun's Staff
Energy + 10
Chaos Dmg: 11-22 (Requires 9 Domination Magic)
Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of Domination Magic spells (Chance: 20%)
Domination magic +1 (20% chance while using skills)
Energy + 5
Two-handed
 

Earth Magic

Galigord's Stone Scroll
Energy + 12 (Requires 9 Earth Magic)
Earth Magic + 1 (20% chance while using skills)
Health + 30
   
Energy Storage
Fast Casting
Fire Magic
Koonsun's Fire Staff
Energy + 10
Fire Dmg: 11-22 (Requires 9 Fire Magic)
Halves casting time of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
Health + 30
Health + 30
Two-handed
Hale Fire Staff of Fire Magic
Energy + 10
Fire Dmg: 11-22 (Requires 8 Fire Magic)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of Fire magic spells (Chance: 20%)
Health + 30
Fire Magic + 1 (20% chance while using skills)
Two-handed
Value: 248 gold
 
Hammer Mastery
Shocking Wolf Hammer of Shelter
Lightning Dmg: 19-35 (Requires 12 Hammer Mastery)
Damage + 14%
Energy - 5
Armor + 7 (vs. physical attacks)
Two-handed
Value: 288 gold
   
Healing Prayers
Illusion Magic
Wayward Wand
Chaos Dmg: 11-22 (Requires 12 Illusion Magic)
Halves casting time of Illusion Magic spells (Chance: 19%)
Value: 208 gold
   
Marksmanship
Boulderbeard's Shortbow
Lightning Dmg: 15-28 (Requires 9 Marksmanship)
Damage + 15% (while Health is above 50%)
Health + 30
Two-handed
Drago's Flatbow
Piercing Dmg: 15-28 (Requires 9 Marksmanship)
Damage + 15% (while Health is above 50%)
Armor Penetration + 20% (Chance: 20%)
Health + 30
Two-handed
Elswyth's Longbow
Piercing Dmg: 12-28 (Requires 9 Marksmanship)
Damage + 15% (while Health is above 50%)
Lengthens Poison duration on foes by 33%
Health + 30
Two-handed
Elswyth's Recurve Bow
Piercing Dmg: 15-28 (Requires 9 Marksmanship)
Damage + 15% (while Health is above 50%)
Life Stealing: 5
Health regeneration -1
Health + 30
Two-handed
Gargash's Recurve Bow
Piercing Dmg: 15-28 (Requires 9 Marksmanship)
Damage + 15% (while enchanted)
Energy gain on hit: 1
Energy regeneration -1
Health + 30
Two-handed
 
Protection Prayers
Wroth's Icon
Energy + 12 (Requires 9 Protection Prayers)
Protection Prayers + 1 (20% chance while using skills)
Halves recharge of Protection Prayers spells (Chance: 20%)
   
Restoration Magic
Zodiac Scepter
Earth Dmg: 11-22 (Requires 9 Restoration Magic)
Energy + 14
Energy regeneration -1
Value: 240 gold
   
Smiting Prayers
Wroth's Holy Rod
Light Dmg: 11-22 (Requires 9 Smiting Prayers)
Halves skill recharge of Protection Prayers spells (Chance: 20%)
Halves casting time of Protection Prayers spells (Chance: 20%)
   
Soul Reaping
Bone Idol
Energy + 12 (Requires 9 Soul Reaping)
Halves skill recharge of Curses spells (Chance: 20%)
Armor + 5
Health - 20
Value 348 gold
   
Spawning Power
Mossbeard's Wand
Lightning Dmg: 11-22 (Requires 9 Spawning Power)
Halves skill recharge of Spawnine Power spells (Chance: 20%)
Energy + 5 (while Health is above 50%)
   
Strength
Tanzit's Defender
Armor: 16 (Requires 9 Strength)
Reduces Blind duration on you by 20%
Received damage - 2 (while in Stance)
   
Swordsmanship
Sundering Crenellated Sword of Fortitude
Slashing Dmg: 15-22 (Requires 7 Swordsmanship)
Damage +15% (while enchanted)
Health + 30
Armor Penetration + 20% (Chance: 20%)
Value: 160 gold
Grognar's Sword
Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Damage + 15% (while enchanted)
Life stealing: 3
Health regeneration -1
Health + 30
 
Tactics
Grognar's Defender
Armor: 16 (Requires 9 Tactics)
Health + 45 (while in Stance)
Recieved damage - 2 (while in Stance)
   
Water Magic
Flint's Fleshcleaver
Energy + 10
Cold Dmg: 11-22 (Requires 9 Water Magic)
Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of Water Magic spells (Chance: 20%)
Energy + 5
Health + 30
Two-handed
Flint's Wand
Cold Dmg: 11-22 (Requires 9 Water Magic)
Halves skill recharge of Water Magic spells (Chance 20%)
Energy + 5 (while health is above 50%)